Map Name: NiTrek Sewage Center
Version: 1.0
Author Name: LifesBane(4Corners)
Game Type: RealCTF
Time To Build: 1 Month, off and on
Custom Textures: Yes  
Original Custom Textures: Yes
Texture Info: Stick Securitytex.utx into your textures folder which is located in the Unreal folder.

----====****Map Notes****====----

Couple little notes here.  First, the 'sewage' is non toxic.  Maybe a little smelly, but NON TOXIC! So don't be afraid to jump in for a little swim.  Second, you can't BackBeam across the stage, and I'm going to keep it that way.  So don't send me millions of E-mails because you want to be able to BB across the stage.  It's cheap, dirty, and I don't like it in maps.  

----====****Known Bugs/Problems****====----

The only one I can think of is related to botmatch.  With bots, they seem to always want to get stuck in the water in the little sniper rooms next to the base, and in the main sewage area.  I have done all I know how to prevent this.  What I have done is stuck a lift exit now, and occaisonally, if provoked enough, they WILL jump out.  I've stuck a bridge in the main tunnel area where most of the trouble is, and I'm hoping they won't stray into the water.  These shouldn't be too much of a problem.  But, who plays botmatch?  The Real_Fun is online :).

----====****Contact Information****====----

AIM- LifesBaneX
Email- LifesBaneX@MailCity.com (General Email)
Email- LifesBane@LicensedToKill.com (Unreal Email)
Email- LifesBane_4Corners@Hotmail.com (Unreal Email)
FireTalk (www.multitude.com)- 66500; Nickname- LifesBane
ICQ- N/A as of now.

----====****Thanks To****====----

Mouse for the awesome Mod, Epic for Unreal itself, FlakAddict for some general help with annoying Polys, Wolf and Akuma for the "Annoying Non Deletable Mover of Hell" help, Santa and the 4Corners peeps, and SOB for the great CTF server.  Anyone else I failed to mention, thanks to you too.